Broke up the pieces so most of them can be baked once and mirrored.
Saturday, May 31, 2014
Friday, May 30, 2014
Thursday, May 29, 2014
Trap Variants WIP
I've chosen to create a cannon trap and a spike trap. I'm still planning on changing their borders a bit to differentiate each from the other, and rounding off some of their sharp corners.
Wednesday, May 28, 2014
Orcs Must Die! Trap Reference
Floor traps! I'm leaning toward a spike trap for one variation and a blow dart/arrow trap for the other.
Tuesday, May 27, 2014
Monday, May 26, 2014
Sunday, May 25, 2014
Saturday, May 24, 2014
Friday, May 23, 2014
Thursday, May 22, 2014
Wednesday, May 21, 2014
Killzone Weapon Reference
Here are a bunch of Killzone (and Killzone-ish) weapons for reference. I selected my favorite parts of each gun, and am compiling a Frankenstein gun to be painted over.
Monday, May 19, 2014
Saturday, May 17, 2014
Arm Pad Sculpt
Finished the sculpt of the arm pad for the back. I wasn't sure what its material was intended to be in the reference, so I decided to make it a leather-wrapped padding.
Friday, May 16, 2014
Shield update
Finished the unwrap, moving on to sculpt a bit. Most of the smaller details will probably be done in nDo.
Thursday, May 15, 2014
Tuesday, May 13, 2014
Metal Gear Solid Reference
For this project i've chosen to recreate this tactical shield from some Metal Gear Solid concept art I found.
Monday, May 12, 2014
Sunday, May 11, 2014
Portal Low Poly w/ Normals
Finished the sculpt and baked it down to the low at 2,000 polys. The carvings will illuminate when the portal activates.
Friday, May 9, 2014
Thursday, May 8, 2014
Tuesday, May 6, 2014
Guild Wars Portal
I'll be making a mash up of this style of teleporter to be usable in the level for this week's project.
Monday, May 5, 2014
Sunday, May 4, 2014
Cactus Unwrap
Low poly with a checker map applied. I lent a little extra texture space to the spike and smaller cactus.
Saturday, May 3, 2014
Wildstar Plant: High Poly
Changed direction on the sculpt a bit. Removed the previous spikes, and sculpted one to be baked and duplicated around instead. I tried to go for the layered, desert rock look for the base. Starting on the low poly now.
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