Saturday, May 31, 2014

Trap Sculpts





Broke up the pieces so most of them can be baked once and mirrored.

Friday, May 30, 2014

Thursday, May 29, 2014

Trap Variants WIP


I've chosen to create a cannon trap and a spike trap. I'm still planning on changing their borders a bit to differentiate each from the other, and rounding off some of their sharp corners.

Monday, May 26, 2014

Friday, May 23, 2014

Thursday, May 22, 2014

Wednesday, May 21, 2014

Killzone Custom LMG


Here is the mash-up cleaned up a bit. Time to start modeling.

Killzone Weapon Reference



Here are a bunch of Killzone (and Killzone-ish) weapons for reference. I selected my favorite parts of each gun, and am compiling a Frankenstein gun to be painted over.

Saturday, May 17, 2014

Arm Pad Sculpt


Finished the sculpt of the arm pad for the back. I wasn't sure what its material was intended to be in the reference, so I decided to make it a leather-wrapped padding.

Friday, May 16, 2014

Shield update

Finished the unwrap, moving on to sculpt a bit. Most of the smaller details will probably be done in nDo.

Thursday, May 15, 2014

Tuesday, May 13, 2014

Metal Gear Solid Reference


For this project i've chosen to recreate this tactical shield from some Metal Gear Solid concept art I found.

Monday, May 12, 2014

Sunday, May 11, 2014

Portal Low Poly w/ Normals


Finished the sculpt and baked it down to the low at 2,000 polys. The carvings will illuminate when the portal activates.

Friday, May 9, 2014

Portal Unwrap



There are three of each brick (aside from the base) for a little variety

Thursday, May 8, 2014

Portal Low Poly


The sharp geo you see sticking out past the edge is a transparent plane for the portal's effect.

Tuesday, May 6, 2014

Guild Wars Portal


I'll be making a mash up of this style of teleporter to be usable in the level for this week's project.

Sunday, May 4, 2014

Cactus Unwrap


Low poly with a checker map applied. I lent a little extra texture space to the spike and smaller cactus.

Saturday, May 3, 2014

Low Poly Complete


Got the high poly retopo'd, unwrapped and ready to bake. . .

Wildstar Plant: High Poly


Changed direction on the sculpt a bit. Removed the previous spikes, and sculpted one to be baked and duplicated around instead. I tried to go for the layered, desert rock look for the base. Starting on the low poly now.