Tuesday, April 29, 2014

Sculpt WIP


I decided to focus on these two plants (cacti?). I fattened up some of the thorns so it would have a more exaggerated silhouette.

Monday, April 28, 2014

Sunday, April 27, 2014

Low Poly Render


Low Poly is complete at 1,600 tris. Now it's time to bake in the goodness.

Saturday, April 26, 2014

Thursday, April 24, 2014

Tuesday, April 22, 2014

Temple Ruin Blockout


Here is a quick blockout of what I plan on making. The base will be dirt surrounded by stone blocks and plant sprites. The big blob on the column will turn into a face. . .I swear!

Uncharted-style Prop


For this project i'd like to create one of the stone heads on the left of the image. The pictures on the right side are mainly for texture/construction reference.

Thursday, April 17, 2014

Zbrush: Activate!


Started to ZBrush tonight. Added a few details and thought I would post  to show the direction I am heading.

Wednesday, April 16, 2014

Sword Blockout


Started to block out the overall shape. The handle will be wrapped in leather strips.

Project 2: Dota Prop



I looked into Invoker and found that he mainly uses magic, so he doesn't have any physical weapons. After searching around a bit, I found these swords for the Juggernaut which had a unique style. I plan to create a hybrid weapon, borrowing elements from each.

Stasis Pod Render


Here's a side by side of the final model and its reference. . .

Sunday, April 13, 2014

Sunday Update

Low poly is complete and unwrapped. I altered the footwell so the character can fit believably inside, but in the end it's still a cramped stasis pod. Most of the small elements share texture space, while the bigger ones  are mirrored. Time to head into photoshop!

Friday, April 11, 2014

Friday Update


Glass mesh is set inside its window correctly. Began adding more greeble geo. Tweaked the bottom for a more beveled look. Overall, rounded a lot of sharp corners that needed it.

Wednesday, April 9, 2014

Wednesday Update

Lower half has been angled, and the overall shape was refined to better match the reference. Added some paneling and seams as well.