I decided to focus on these two plants (cacti?). I fattened up some of the thorns so it would have a more exaggerated silhouette.
Tuesday, April 29, 2014
Monday, April 28, 2014
Sunday, April 27, 2014
Saturday, April 26, 2014
Thursday, April 24, 2014
Tuesday, April 22, 2014
Temple Ruin Blockout
Here is a quick blockout of what I plan on making. The base will be dirt surrounded by stone blocks and plant sprites. The big blob on the column will turn into a face. . .I swear!
Uncharted-style Prop
For this project i'd like to create one of the stone heads on the left of the image. The pictures on the right side are mainly for texture/construction reference.
Monday, April 21, 2014
Thursday, April 17, 2014
Zbrush: Activate!
Started to ZBrush tonight. Added a few details and thought I would post to show the direction I am heading.
Wednesday, April 16, 2014
Project 2: Dota Prop
I looked into Invoker and found that he mainly uses magic, so he doesn't have any physical weapons. After searching around a bit, I found these swords for the Juggernaut which had a unique style. I plan to create a hybrid weapon, borrowing elements from each.
Sunday, April 13, 2014
Sunday Update
Low poly is complete and unwrapped. I altered the footwell so the character can fit believably inside, but in the end it's still a cramped stasis pod. Most of the small elements share texture space, while the bigger ones are mirrored. Time to head into photoshop!
Friday, April 11, 2014
Friday Update
Glass mesh is set inside its window correctly. Began adding more greeble geo. Tweaked the bottom for a more beveled look. Overall, rounded a lot of sharp corners that needed it.
Wednesday, April 9, 2014
Wednesday Update
Lower half has been angled, and the overall shape was refined to better match the reference. Added some paneling and seams as well.
Tuesday, April 8, 2014
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