Sunday, June 15, 2014

Sci Fi Crate Low Poly with Normals


Here is a render of the low poly with its bake normals applied. The final poly count is at 1,400.

Thursday, June 12, 2014

Sketch/Blockout WIP


I made a rough concept sketch of the crate and started blocking it out.

Wednesday, June 11, 2014

Tuesday, June 10, 2014

Muzzle Flash Particle Effect


Added a muzzle flash to the gun. Still working on the gun's texture for next week's playtest.

Friday, June 6, 2014

High Poly WIP



Made some progress on the high poly. I plan on attaching suction cups to the tentacle with the Mesh Insert brush in ZBrush.

Thursday, June 5, 2014

Undertow Vigor Low Poly


Here is the blockout of the bottle/tentacle. Still deciding how to do the octopus on the front.

Wednesday, June 4, 2014

Bioshock Infinite Prop Choice


For my Bioshock Infinite prop, i've chosen to make this "Undertow" Vigor bottle.

Sunday, June 1, 2014

Low Poly Bake Renders



Here are the low polys with their bake AO and normal maps applied. The cannon trap is 1,100 tris, and the spear trap is 1,200.

Saturday, May 31, 2014

Trap Sculpts





Broke up the pieces so most of them can be baked once and mirrored.

Friday, May 30, 2014

Thursday, May 29, 2014

Trap Variants WIP


I've chosen to create a cannon trap and a spike trap. I'm still planning on changing their borders a bit to differentiate each from the other, and rounding off some of their sharp corners.

Monday, May 26, 2014

Friday, May 23, 2014

Thursday, May 22, 2014

Wednesday, May 21, 2014

Killzone Custom LMG


Here is the mash-up cleaned up a bit. Time to start modeling.

Killzone Weapon Reference



Here are a bunch of Killzone (and Killzone-ish) weapons for reference. I selected my favorite parts of each gun, and am compiling a Frankenstein gun to be painted over.