Collin Paulsen's 3D Art Blog

Monday, June 16, 2014

Supply Crate UDK Render



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Base Textures and Texture Normals Update



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Sunday, June 15, 2014

Sci Fi Crate Low Poly with Normals


Here is a render of the low poly with its bake normals applied. The final poly count is at 1,400.
Posted by Unknown at 2:42 AM No comments:
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Saturday, June 14, 2014

High Poly Crate Render


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Thursday, June 12, 2014

Sketch/Blockout WIP


I made a rough concept sketch of the crate and started blocking it out.

Posted by Unknown at 10:59 PM No comments:
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Wednesday, June 11, 2014

Supply Crate Reference


Here are a few sci fi crates i'd like to base my next model on.
Posted by Unknown at 6:39 PM No comments:
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Tuesday, June 10, 2014

Muzzle Flash Particle Effect


Added a muzzle flash to the gun. Still working on the gun's texture for next week's playtest.

Posted by Unknown at 3:28 PM No comments:
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Blog Archive

  • ▼  2014 (69)
    • ▼  June (17)
      • Supply Crate UDK Render
      • Base Textures and Texture Normals Update
      • Sci Fi Crate Low Poly with Normals
      • High Poly Crate Render
      • Sketch/Blockout WIP
      • Supply Crate Reference
      • Muzzle Flash Particle Effect
      • Sidewinder with Base Textures
      • Undertow Vigor UDK Render
      • Undertow Vigor Low Poly w/ Normals
      • Undertow Vigor Sculpt Render
      • High Poly WIP
      • Undertow Vigor Low Poly
      • Bioshock Infinite Prop Choice
      • Trap Textures
      • UDK Trap Renders
      • Low Poly Bake Renders
    • ►  May (32)
    • ►  April (20)
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